BA (Hons) Computer Games Art

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BA (Hons) Computer Games Art

This course is designed to develop students’ artistic and technical skills in creating visual content for computer games. It covers 2D and 3D art, character design, environment modeling, animation, and game asset production. Students learn industry-standard software and workflows, combining creativity with an understanding of game development pipelines. The curriculum includes practical projects, teamwork, and portfolio building, preparing graduates to meet the evolving demands of the gaming industry.
Academic Journey

Duration: 3 years (Full-time) or 4 Years with Foundation
Optional Placement Year Available
Inside the Learning Segments

Foundation Year Drawing and Visual Communication Digital Art Fundamentals 3D Modeling Basics Professional Development

Year 1
Introduction to Games Art 2D Art and Concept Design 3D Modeling and Texturing Animation Basics Academic and Professional Skills

Year 2
Character and Environment Modeling Advanced 3D Techniques Digital Sculpting and Rigging Game Asset Creation and Optimization Collaborative Game Projects

Year 3
Portfolio Development Advanced Animation and Visual Effects Industry Practice and Professional Development Undergraduate Major Project (real-world or self-directed game art project)
Discover Your Career Direction

This course equips students with the artistic and technical skills to succeed in the competitive games industry. Graduates develop professional portfolios showcasing a range of game art assets and have opportunities for placements and collaborations with industry partners. Career services assist with job applications, interviews, and networking events targeted at game studios and digital media companies.
Career routes Graduates often pursue roles such as:

Games Artist
3D Modeler
Character Artist
Environment Artist
Texture Artist
Concept Artist
Graduates can also progress to postgraduate study, including MA in Games Art, Digital Animation, or related disciplines.

BA (Hons) Computer Games Art

This course is designed to develop students’ artistic and technical skills in creating visual content for computer games. It covers 2D and 3D art, character design, environment modeling, animation, and game asset production. Students learn industry-standard software and workflows, combining creativity with an understanding of game development pipelines. The curriculum includes practical projects, teamwork, and portfolio building, preparing graduates to meet the evolving demands of the gaming industry.
Academic Journey

Duration: 3 years (Full-time) or 4 Years with Foundation
Optional Placement Year Available
Inside the Learning Segments

Foundation Year Drawing and Visual Communication Digital Art Fundamentals 3D Modeling Basics Professional Development

Year 1
Introduction to Games Art 2D Art and Concept Design 3D Modeling and Texturing Animation Basics Academic and Professional Skills

Year 2
Character and Environment Modeling Advanced 3D Techniques Digital Sculpting and Rigging Game Asset Creation and Optimization Collaborative Game Projects

Year 3
Portfolio Development Advanced Animation and Visual Effects Industry Practice and Professional Development Undergraduate Major Project (real-world or self-directed game art project)